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GAME PROGRAMMER

Daniel Filby

I'm a UK based game developer specialising in engine and graphics programming.

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My Latest Work

Penguin Village

MY PORTFOLIO

01

Casual Game, Unity C#

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Unity - Gameplay Programmer C#

I'm part of a team of five developing Penguin village, a casual action adventure game which follows a young penguin's exploration of a vibrant village above ice and the mysterious caves and creatures beneath. My role mainly includes gameplay programming but I'm active in design and collaborative with shaders. My contributions are: Land and swimming movement controller, Quest system, Fish AI and UI elements.

Code Samples

02

Dissertation, C++ & Opengl

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C++ & OpenGl Graphics Artefact

Dissertation
Source Code

For my final year dissertation I researched performance differences of rendering smoke simulations ray-tracing versus voxels. This project was developed in C++ with opengl. The main features include: fluid dynamic smoke simulation, instanced voxels and ray tracing.

03

Solo Game, C++ & Opengl

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C++ & OpenGl Game

Source Code

A simple flight simulator, made using C++ and opengl, also featuring procedural terrain generation. Other components include: skybox, keyboard controls interface, text UI, global lighting, and multiple shaders.

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